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Thread Statistics | Show CCP posts - 6 post(s) |

Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.01.25 00:01:00 -
[1]
Originally by: Kusotarre Nanobattleships are the best thing to happen to PVP in years.
Why?
People can't **** about, undocking and redocking and undocking nearly as much. They mess up, and they end up 60km off station, and that's a Good Thing.
Having a competent nano-BS pilot in gang can double the amount of fights you get on any random roaming op.
Fights or maybe you meant cheap ganks, coz enemy has no chance to kill you?
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.01.25 12:20:00 -
[2]
Edited by: Deva Blackfire on 25/01/2007 12:17:49 Oh so now we balance game based on OFFICER modules? Heh...
Also officer webs are 75% iirc - any decent nano ship should fly over 1km/s in them anyways.
EDIT: Now i wonder - why we needed WCS nerf in 1st place... We had uber officer scramblers - everyone should have used em.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.03.16 06:05:00 -
[3]
Stop crying Kuso. Having one nanomachariel engage 15 man gang, pick out each target one by one and leave unharmed WAS stupid.
Maybe now you will actually think a bit abt fitting ships for various ocassions and not use "im fast i kill everything from frig to dread and run whenever i want".
Ah - as for "nanoships helped to get me some engagements". For me its: nanoship nerf will give me more fights. They wont run as soon as they see my ship.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.03.16 12:48:00 -
[4]
Originally by: Kusotarre
What I want to remain unchanged is the ability to force people at gates and stations to fight, and that primarily applies to capital ships. I will repeat myself, again: The only way for a non-capital gang to kill capitals outside a station is with a bump from a very fast battleship.
Um - thats other part of game that should be fixed tbh and nothing to do with nanoships. Aggro timers are screwed up since ages, same for logoff timers, logging on alts and stuff. And they should be fixed seperately.
Yes - you DID use nanoships to get fights. And 10 others were using to harass people and run away when problems arise. Problem was same as with WCS vagas - you werent risking too much...
Quote:
BTW, this nerf also gimps speedmodded ceptors and dictors, so I wonder why they aren't complaining. A slow tackler is a dead one, and tacklers just got a whole lot slower.
Actually thats not THAT big problem. Tacklers are pretty agile from the beginning, so they will either lose some agility or some speed (doesnt seem that they will lose more than 20% of max velocity tho). Still fast.
And yes - i do use speed rigged Interdictor, but i stay away from "im so fast that its retarded" speeds. Was considering buying snakes but i dont like invulnerability modes in game.
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